Aaron Seiden M P S E
About
Aaron Seiden M P S E is from Boca Raton, Florida, United States. Aaron Seiden works in the following industries: "Computer Games". Aaron Seiden is currently Senior VO Designer at Gearbox Entertainment. In Aaron Seiden's previous role as a Dialogue Editor / Mastering / Localization Editor / Vocal Processing at PACIFIC COAST AUDIO POST LLC, Aaron Seiden worked in Greater Los Angeles Area until Oct 2021. Prior to joining PACIFIC COAST AUDIO POST LLC, Aaron Seiden was a Dialogue Editor/Mastering at Sonic Boom Sound and held the position of Dialogue Editor/Mastering at Greater Los Angeles Area. Prior to that, Aaron Seiden was a Dialogue Designer/Voice Over Recordist/Dialogue Editor/Mastering/VO Director/Localization at Aaron Seiden, based in Greater Los Angeles Area from Dec 2007 to Oct 2021. Aaron Seiden started working as Audio Book Editor/QC/Mastering/SFX editor at Deyan Audio Services, Inc. in Greater Los Angeles Area in Apr 2018. From Jun 2018 to Jun 2019, Aaron Seiden was VO Recordist / Dialogue Editor at Side LA, based in Greater Los Angeles Area. Prior to that, Aaron Seiden was a Dialogue Editor/Mastering/Recordist at Formosa Group, based in Greater Los Angeles Area from Jul 2017 to May 2019. Aaron Seiden started working as Dialogue Coordinator at Santa Monica Studio in Santa Monica, California in Mar 2017.
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Aaron Seiden M P S E's current jobs
Aaron Seiden M P S E's past jobs
Currently available for booking through Pacific Coast Audio for Dialogue Editorial, Mastering, Vocal Chain Processing , Localization Editing and Mastering Working on multiple projects for numerous AAA developers
Able to be booked for dialogue editing/mastering/recording through sonic boom sound. Having worked projects such as : The Fallout Series, Skyrim, Dishonored Series and many others. In roles such as: Dialogue Editor, Recording Engineer, Mastering Engineer
Performed duties as Dialogue Designer/Voice Over Recordist/Dialogue Editor/Dialogue Mastering/VO Director/Localization/Asset Manager for such games and audiobooks as: Mafia Definitive Edition, Ghost of Tsushima, Sekiro: Shadow Dies Twice, God Of War,Call of Duty: Black Ops 4, The Last of Us 2, Fallout 4, Skyrim, Fallout New Vegas, Dishonored, Dishonored 2, Tomb Raider, The Old Republic, Guild Wars 2, Dungeon Siege 3, and many others. Audio books for: Penguin Randomhouse, Blackstone audio, Brilliance Audio, and Audible
Worked on multiple Audiobook projects for Deyan Audio Services Group. The clients include Scholastic Inc, Harper Collins, Listening Library and others. Performed roles such as: Dialogue Editor, Mastering Engineer, QC Engineer, Sound Effects Editor
Performed duties as: Dialogue Recordist, Dialogue Editor
Worked on many projects, including games for: Riot Games, Naughty Dog, Bizzard, Activision, Netease, and others.
For God of War (2018), I was responsible for Dialogue Editing/Dialogue Localization/Dialogue Mastering/Asset Management/Online Localization Database Management/Audio Processing/Dialogue Design/Interfacing with external vendors for 3rd party Editorial and Mastering
Sound Designer/Dialogue Editor/Recordist for Margarita Mix Hollywood on various projects.
Contract Dialogue Editor for Sound Delux DMG
In house Sound FX Editor for Moral Orel, Robot Chicken, and the Red Bull Air Race series. Dialogue Editor for Lucas Arts Knights of the Old Republic Other responsibilities included: Audio layback on standard video machines, video capture and format conversion, duplication, file transfers, digidelivery, and asset management.
Sound Fx Creation, Foley Artist, Foley Editor
Sound FX Creation, Foley Artist, Foley Editor
Sound FX Creation, Foley Artist, Foley Editor