Andrew Aye
About
Andrew Aye is from Henderson, Nevada, United States. Andrew works in the following industries: "Computer Software", "Internet", "Publishing", "Marketing & Advertising", "Computer Games", and "Retail". Andrew is currently Senior Director of Software Engineering at Attentive, located in Henderson, Nevada, United States. Andrew also works as Principal Software Engineer at Amazon, a job Andrew has held since Nov 2017. In Andrew's previous role as a Principal Software Engineer Team Lead at Microsoft, Andrew worked in Greater Seattle Area until Oct 2017. Prior to joining Microsoft, Andrew was a Director Of Engineering at Microsoft and held the position of Director Of Engineering at Greater Seattle Area. Prior to that, Andrew was a Director Of Engineering at Infinity Ward, based in Greater Los Angeles Area from Jan 2011 to Apr 2014. Andrew started working as Lead Software Engineer at Microsoft Game Studios - Good Science Studio in Greater Seattle Area in Feb 2010. From Nov 2007 to Nov 2009, Andrew was Software Engineering Manager at Obsidian Entertainment, based in Greater Los Angeles Area. Prior to that, Andrew was a Senior Software Engineer Team Lead at Obsidian Entertainment, based in Greater Los Angeles Area from Mar 2007 to Oct 2007. Andrew started working as Senior Software Engineer at Obsidian Entertainment in Greater Los Angeles Area in Mar 2006.
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Andrew Aye's current jobs
• Collaborated on entitlements totalling over $500 million in improvements to free cash flow. • Organization started with over 150 engineers in 2017 and grows on average 5% YoY. Developed technical strategy and engineering capabilities as part of the Amazon North America Consumables leadership team. Provided software engineering design guidance and operational review of services and systems. Programs in the organization include SNAP EBT (USDA Food Stamps), Prime Pantry, Parent Experience, Sampling, Consumable Innovation, and Amazon retail categories such as Health, Beauty, Core Consumables, Groceries, Baby, and Business. Performed due diligence reviews to determine risks and opportunities (e.g., Pillpack). Communicated with internal and external stakeholders, clients, cross-functional managers, and team members to support project efforts. Additional accomplishments include: • Orchestrated proof of concept engineering design enabling health service organization access to Amazon CDO services while maintaining required data handling and protection and privacy requirements.
Andrew Aye's past jobs
• Responsible for prioritization and planning of over 750 engineers. Directed engineering for eight studios concurrently overseeing the development of five products and leading 30 to 70-member teams at three or more of these sites for each product. Interfaced with internal technical leaders and external teams to determine program and product specifications, recommending changes for efficient development and timely delivery. Established project timelines and milestones, and initiated design changes on four products across more than ten companies (including additional contract studio locations), successfully achieving established objectives. Additional accomplishments include: • Played integral role in Xbox One X launch to support platform and HDR. • Utilized subject matter expertise to establish quality and performance standards.
• Lead team (>18 SDE) through scaling test and development for iOS Launch (100x increase in DAU) Created a technical program plan, determined scope, identified required resources and assigned responsibilities to facilitate the transition from an established to a new IP. Diagnosed and resolved production issues or assigned it to the appropriate staff for handling. I collaborated with cross-functional departments to ensure activities met requirements, resulting in on-time releases. Additional accomplishments include: • Formulated scale plan to adhere with SDLC processes. • Guided team though studio closure after change in senior leadership.
• Project Lead (Manager) and Director of Engineering with $150-200 million project budget. • Project revenues of $1.2-$1.4 billion. Functioned as a Project Lead (Manager) and Director of Engineering performing duties such as creating goals and schedules, managing change and risk management, and determining manufacturing readiness. Provided management oversight to a team of more than 70 programmers, seven managers, and three studio technical directors, steering technical direction and decision making to support development. Collaborated with internal and external stakeholders and leadership teams to define plans, product features, and process requirements propelling development and facilitating global launch of the product. Steered negotiations for engineering centric marketing deals and ad placements. Additional accomplishments include: • Integrated production processes and management across four studios (>70 SDE). • Lead franchise through change of hardware generation with 1.5-year constraint. • Successful release of Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts. • Call of Duty: Modern Warfare 3 was #4 best-selling game for 2010 - 2019 (NPD) • Call of Duty: Ghosts was #6 best-selling game for 2010 - 2019 (NPD)
Partnered with cross-functional teams to understand process and requirements of the Kinect Launch pack-in title in an effort to advocate OS code and data changes to optimize performance. Identified technical project risks and directed kernel troubleshooting, communicating with key players and project teams to expedite the timely resolution of issues. Directed content changes that enhanced memory and performance. My accomplishments include: • Reduced CPU time from 40ms+ to 32ms for 92% of game time. • Achieved 30 FPS with Kinect interaction. • Increased MTBF from 10 minutes to over 70 hours.
In this capacity, I managed and mentored a five-member CTG team. I scheduled CTG’s feature roadmap, collaborating with cross-functional departments to confirm requirements and completion.
I lead the architecture and implementation of a new AAA engine code base. I implemented major systems, coordinated continuous refactoring to maintain code quality and performance.
In this role, I analyzed and optimized performance of wide range of PC hardware. I conducted troubleshooting and firefighting for shipping products. I also controlled successful negotiations with Atari for an acceptable range of supported PC hardware.