Artur Z
About
Artur Z is from Montreal, Quebec, Canada. Artur works in the following industries: "Computer Games". Artur is currently Senior Software Developer (Unreal Engine / C++) at Frima, located in Montreal, Quebec, Canada. In Artur's previous role as a Software Engineer Unreal Engine at Adacel, Artur worked in Montreal, Quebec, Canada until Dec 2020. Prior to joining Adacel, Artur was a Software Developer at Digital Dimension and held the position of Software Developer at Montreal, Canada Area. Prior to that, Artur was a Game Developer at Immersive Time Machine Inc, based in Montreal, Canada Area from Aug 2018 to May 2019. Artur started working as Software Engineer at EmbraceTheLifeVR in Montreal, Canada Area in Jul 2017. From Jan 2017 to Mar 2017, Artur was Senior Software Developer at Virtual Rehab, Inc., based in Montreal, Canada Area. Prior to that, Artur was a Game Developer at Indie Game Developer, based in Montreal, Canada Area from Jan 2012 to Jan 2017. Artur started working as IT Project Manager at World Health Organization in Chisinau, Moldova in Jan 2013.
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Artur Z's current jobs
• Develop new features to enrich player experiences in AAA Multiplayer games • Develop new Multiplayer elements using UE4 Gameplay Ability System • Explore the new features for upcoming UE5 release like: Game Features and Modular Gameplay, and Enhanced Input • Work on bugs fix for AAA Multiplayer games • Build groundwork on which others will build customer facing features. • Interest in areas such as: Design Patterns in Modern C++, Concurrency in C++ and Generic Programming as well as memory management and Detecting Memory Leaks • Collaborate with peers to ensure reliability, performance and sustainability of the game, game engine and infrastructure. • Investigate, integrate, and proactively develop emerging technologies that encourage innovation, reliability, sustainability, performance, and productivity. • Interest in cross-platforming MMOs and MMORPGs development.
Artur Z's past jobs
• Implement large scale digital worlds applying Downloadable Content (DLC) technics • Design and implement UE4 Niagara VFX systems in order to support visual effects production • Develop new tools and plugins to enhance existing UE4 pipelines and deliver requested features • Implement game interactive mechanics to support complex simulation environments • Explore the new features for upcoming UE4 releases • Apply multiuser gameplay techniques to implement the networking communication modules • Explore the UE4 ability system features to be applied in production development • Explore the UE4 streaming mechanisms to be applied in production development • Work closely with artists, animators, and content designers to integrate elements such as 3D objects, animations, interfaces, visual effects and audio files • Review other developers’ code and test the features they have implemented • Produce demos, videos, and documentation • Optimize game engine performance for real time operation while maximizing high fidelity realism
• Production workflow implementation: Unreal Engine 4 – Autodesk Maya – Shotgun • Developing remote Python execution for Unreal Engine Client/Server Architecture • Implementing multiuser cross-platforming collaborative production environment • Implementing Downloadable content (DLC) technics in studio pipeline production • Exploring AWS for further production integration • Implementing pipeline tools and gameplay mechanics to drive artistic projects • Working with designers and other developers to plan an agile development effort • Reviewing other developers’ code and test the features they have implemented • Producing demos, videos, and documentation to explain the features implemented. • Providing customer demonstrations and training of the new embedded production tools
• Developed a game play and VR interaction algorithms in Amazon Lumberyard LUA and C++ • Developed AI algorithms in Amazon Lumberyard LUA, UE4 Blueprint, C++ and state machines for games NPCs • Implemented various gameplay features including characters map collision and spawning, dolphins swimming and jumping logic, VR swimming, VR climbing, VR jet ski driving, VR teleportation, dynamic whether changing, raining and thunderstorm, etc.… • Created UV maps, rigging and basic animation in Autodesk Maya and import them in Amazon Lumberyard and Unreal Engine 4 • Create project assets physical based materials in Photoshop, Substance Designer and Substance Painter and use them in Amazon Lumberyard • Rewrote and expand Game Engine API using C++ and Lua scripting • Created high-quality, performant VR 3D assets in Autodesk Maya and ZBrush • Created games vegetations assets in SpeedTree Editor using Quixel Megascans Library textures • Integrated Quixel Megascans Library textures in Amazon Lumberyard, UE4 and CRYENGINE game engines • Created custom shaders in Lumberyard and UE4 Material Editor • Created games terrain height maps in World Machine and edit them in Lumberyard game engines • Created custom particles effects and link them with game logic • Collaborated with Amazon Lumberyard technical artists, visual/interaction designers, and engineers to design and deliver Virtual Reality apps and experiences • Created ambionics sound library in Audiokinetic Wwise and integrated it in the game logic and animation driven sound events in Amazon Lumberyard • Console PS4 VR development and implementation experience as part of project console migration activity (Lumberyard and UE4) • Created promotional advertising materials • Performed effectively under pressure and meeting deadlines to ensure the game is completed on time. • Designed and implemented the project website http://immersivetimemachine.com/
• Developed and technically design the Wheelchair Disable VR simulation public transport navigation program (UE4) • Conducted technology research to achieve the best VR simulation results and reduce the motion sleekness • Developed immersive interaction algorithms for application characters interaction • Design and create 3d assets/models for application environment • Set-up the Bus physical model based on UE4 car model on a new bus 3d skeleton mash • Develop the bus AI logic • Conducted tests and training sessions for Wheelchair users • Adopted and Implemented projects for Vive, Oculus Rift, Samsung GearVR and Sony PSVR Virtual Reality systems • Worked closely with distributed team members to meet the needs of a project;
• Develop the overall strategy and direction of Virtual Rehab's VR technology • Collaborated with Artists and 3D Designers to design and build application features • Assisted in recruitment process • Design and build a VR platform for inmates rehabilitation and initial learning scenarios • Developed and implemented the application logic in UE4 C++ and blueprints • Created VR UI elements and coding the interaction
✔ developing designs and/or initial concept designs for games including game play; ✔ generating game scripts and storyboards; ✔ creating the visual aspects of the game at the concept stage; ✔ using 2D or 3D modelling and animation software, such as Blender, 3DS Max, Maya, Photoshop, at the production stage; ✔ producing the audio features of the game, such as the character voices, music and sound effects; ✔ programming the game using programming languages such as C#, Java, C++, ObjectC and game creation software like Unity 3D and Unreal Engine 4 ✔ quality testing games in a systematic and thorough way to find problems or bugs and recording precisely where the problem was discovered; ✔ solving complex technical problems that occur within the game’s production; ✔ disseminating knowledge to colleagues, clients, publishers and gamers; ✔ understanding complex written information, ideas and instructions; ✔ working closely with team members to meet the needs of a project; ✔ planning resources and managing both the team and the process; ✔ performing effectively under pressure and meeting deadlines to ensure the game is completed on time.
✔ Lead the planning and implementation of an interactive web site for the project, in collaboration with the local project team ✔ Planning and developing the infrastructure needed for e-learning as part of the project activities ✔ Facilitate the definition of project scope, goals and deliverables ✔ Define project tasks and resource requirements ✔ Developing an interactive internal tools for the project to be used by the project team members in the Republic of Moldova and WHO Regional Office for Europe ✔ Ensuring the products are carried over to national authorities in the Republic of Moldova, at the end of the project ✔ Ensuring proper functioning and IT support to the local Migration center ✔ Quality assurance ✔ Constantly monitor and report on progress of the project to all stakeholders present reports defining project progress, problems and solutions ✔ Implement and manage project changes and interventions to achieve project outputs ✔ Project evaluations and assessment of results
✔ Implements and maintains system security and configurations of 7 organisation servers while providing IT support, to include planning, software and hardware configuration to a staff of 30 end-users. ✔ Performs routine installation, configuration and deployment of server hardware and software, including Local Area Network, Operating Systems, Electronic mail, Lotus Notes, Citrix, Database systems, Internet Web software, firewall, and Symantec Endpoint Protection security software on MS Windows 2003 Enterprise Edition based network. ✔ Executes weekly backup of file, mail and business application servers. ✔ Undertakes routine trouble shooting of server systems. ✔ Analyzes information to determine, recommend, and plan layout for type of computers and peripheral equipment modifications to existing systems. ✔ Gathers different statistics on the performance and reliability of server systems, and produces relevant reports. ✔ Together with the Procurement Assistant, assists Programme and Operations staff in local procurement through identification of suppliers and maintaining their database, acquisition of hardware/software in line with ITD standards. ✔ Organises and conducts induction training courses for the newcomers on the use of standard systems.
✔ Primary responsibilities include design and development of data base code in Lotus Notes/Domino & Sybase. ✔ Understanding and work with existing Lotus Notes/Domino, JavaScript, and SQL code, implementation of new features and testing changes independently. ✔ Organisation and conducting training courses in document workflow system, based on Lotus Notes/Domino Infrastructure, for company customers.
✔ Designed and implemented MS Windows 2003 Enterprise Edition based network.
✔ Implemented and maintained system security and configurations of company servers. Assisted with critical system outages, software upgrades, and capacity planning. Resolved technical failures in a timely manner, and provided technical expertise for the service center.
✔ Geo data base developing – integrated MapInfo maps with MS Access Data Base.
Managed and led a team of 10 workers in the task of planning, design, development, verification, and software support.