Chase Wade
About
Chase Wade is from Plano, Texas, United States. Chase works in the following industries: "Computer Games". Chase is currently Senior Designer at The Fun Pimps. In Chase's previous role as a Level Designer at Boss Fight Entertainment, Chase worked in Allen, TX until Jun 2021. Prior to joining Boss Fight Entertainment, Chase was a Game Designer (contract) at BonusXP and held the position of Game Designer (contract) at Allen, Texas. Prior to that, Chase was a Game Designer (contract) at BonusXP, based in Allen, TX from Apr 2019 to Aug 2019. Chase started working as Associate Content Designer - Creativerse at Playful Corp in McKinney, Texas in Dec 2016. From Sep 2015 to May 2016, Chase was Technical Game Designer - 1979 Revolution: Black Friday at N-Fusion Interactive Entertainment, based in Manalapan, New Jersey. Prior to that, Chase was a Game Design Graduate Student at UCF - FIEA, based in Orlando, Florida Area from Aug 2014 to Dec 2015.
You can find Chase Wade's email at finalscout.com. FinalScout is a professional database with business professional profiles and company profiles.
Chase Wade's current jobs
Chase Wade's past jobs
MyVEGAS Bingo Unreleased Title
Stranger Things 3: The Game
Dark Crystal: Age of Resistance Tactics
- Completely overhauled UI aesthetic and implemented UI for new features with C#/NGUI - Designed and QA’d for new Adventure mode allowing players to create in game events - Designed and implemented new block sets and in-game content using JSON/C# - Designed and implemented live events for Holiday 2017 & 2018 - Designed and implemented content for Quest System - Collaborated on all game systems for Creativerse in 2017-2018 - Implemented the design components of most MTX content - Maintained strong working relationship with MVP player-testing community
- Utilized both visual scripting and C# in Unity to create animation groups, gameplay, and game events in a cinematic, story-driven game - Collaborated in a small design team to create solutions to technical problems such as crowd density and to create fun quick-time events, as well as level and world design
Rapid prototype design and demo creation; Writing and presenting game design documents; Level design conception and in engine mock ups; Scripting (including visual scripting) of in game mechanics, UX, camera events, audio and dialogue, and more; System and Level design utilizing paper prototyping, data-driven design, as well as iteration on player feedback; Proxy art/effects creation, as well as art integration (including models, sprites, textures, lighting and animations) and proxy block out design in engine; Upward and sideways management in small and medium sized groups; Scrum style task management within JIRA and spiral-like development; Game recreation and porting (Xbox to PC) within C++; Scripting on a large project utilizing Perforce to manage file integration; Implementing script for a large networking game using Unity's Photon application; Technical design using C# to procedurally generate a world over networking; Utilized serialization to parse in data from excel and txt documents into game engine; 3D model creation and placement/rigging/animating within Maya through python script;