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Chase Wade

Game Designer
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Email: ****e@thefunpimps.com
LinkedIn: Chase Wade
Location: Plano, Texas, United States
Current employer: The Fun Pimps
Current title:
Senior Designer
Last updated: 22/05/2023 01:11 AM
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About

Chase Wade is from Plano, Texas, United States. Chase works in the following industries: "Computer Games". Chase is currently Senior Designer at The Fun Pimps. In Chase's previous role as a Level Designer at Boss Fight Entertainment, Chase worked in Allen, TX until Jun 2021. Prior to joining Boss Fight Entertainment, Chase was a Game Designer (contract) at BonusXP and held the position of Game Designer (contract) at Allen, Texas. Prior to that, Chase was a Game Designer (contract) at BonusXP, based in Allen, TX from Apr 2019 to Aug 2019. Chase started working as Associate Content Designer - Creativerse at Playful Corp in McKinney, Texas in Dec 2016. From Sep 2015 to May 2016, Chase was Technical Game Designer - 1979 Revolution: Black Friday at N-Fusion Interactive Entertainment, based in Manalapan, New Jersey. Prior to that, Chase was a Game Design Graduate Student at UCF - FIEA, based in Orlando, Florida Area from Aug 2014 to Dec 2015.

You can find Chase Wade's email at finalscout.com. FinalScout is a professional database with business professional profiles and company profiles.

Chase Wade's current jobs
Company: The Fun Pimps
Title: Senior Designer
Period: Jul 2021 - Present (3 years, 9 months)
Chase Wade's past jobs
Company: Boss Fight Entertainment
Title: Level Designer
Period: Aug 2019 - Jun 2021 (1 year, 10 months)
Location: Allen, TX

MyVEGAS Bingo Unreleased Title

Company: BonusXP
Title: Game Designer (contract)
Period: Apr 2019 - Aug 2019 (4 months)
Location: Allen, Texas

Stranger Things 3: The Game

Company: BonusXP
Title: Game Designer (contract)
Period: Apr 2019 - Aug 2019 (4 months)
Location: Allen, TX

Dark Crystal: Age of Resistance Tactics

Company: Playful Corp
Title: Associate Content Designer - Creativerse
Period: Dec 2016 - Mar 2019 (2 years, 3 months)
Location: McKinney, Texas

- Completely overhauled UI aesthetic and implemented UI for new features with C#/NGUI - Designed and QA’d for new Adventure mode allowing players to create in game events - Designed and implemented new block sets and in-game content using JSON/C# - Designed and implemented live events for Holiday 2017 & 2018 - Designed and implemented content for Quest System - Collaborated on all game systems for Creativerse in 2017-2018 - Implemented the design components of most MTX content - Maintained strong working relationship with MVP player-testing community

Company: N-Fusion Interactive Entertainment
Title: Technical Game Designer - 1979 Revolution: Black Friday
Period: Sep 2015 - May 2016 (8 months)
Location: Manalapan, New Jersey

- Utilized both visual scripting and C# in Unity to create animation groups, gameplay, and game events in a cinematic, story-driven game - Collaborated in a small design team to create solutions to technical problems such as crowd density and to create fun quick-time events, as well as level and world design

Company: UCF - FIEA
Title: Game Design Graduate Student
Period: Aug 2014 - Dec 2015 (1 year, 4 months)
Location: Orlando, Florida Area

Rapid prototype design and demo creation; Writing and presenting game design documents; Level design conception and in engine mock ups; Scripting (including visual scripting) of in game mechanics, UX, camera events, audio and dialogue, and more; System and Level design utilizing paper prototyping, data-driven design, as well as iteration on player feedback; Proxy art/effects creation, as well as art integration (including models, sprites, textures, lighting and animations) and proxy block out design in engine; Upward and sideways management in small and medium sized groups; Scrum style task management within JIRA and spiral-like development; Game recreation and porting (Xbox to PC) within C++; Scripting on a large project utilizing Perforce to manage file integration; Implementing script for a large networking game using Unity's Photon application; Technical design using C# to procedurally generate a world over networking; Utilized serialization to parse in data from excel and txt documents into game engine; 3D model creation and placement/rigging/animating within Maya through python script;

Chase Wade's education
Florida Interactive Entertainment Academy
Master of Science - MS
2014 - 2016
University of Central Florida
Bachelor of Arts (BA)
2010 - 2016
Orlando Tech
2008 - 2009
Chase Wade's Colleagues
JH
Joel Huenink
Co-owner
KP
Kyle Purser
Senior Software Engineer
United States
JS
Jeremy Swigart
Senior Software Engineer
United States
WG
Will Gladue
Quality Assurance
RD
Robert Dishong
Senior Software Engineer
Chase Wade has 24 colleagues in total at The Fun Pimps. You can find all of them in FinalScout.
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There are 24 other "Chase Wade". You can find all of them in FinalScout.
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