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Curt Geen

Chief Marketing & Data Officer at Gametime United
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Email: ****t@gametime.co
LinkedIn: Curt Geen
Location: San Francisco, California, United States
Current employer: Gametime
Current title:
Chief Marketing & Data Officer
Last updated: 03/08/2023 12:09 PM
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About

Curt Geen is from San Francisco, California, United States. Curt is currently Chief Marketing & Data Officer at Gametime. In Curt's previous role as a Consultant at Gametime, Curt worked in until Dec 2016. Prior to joining Gametime, Curt was a Principal Consultant at Consulting and held the position of Principal Consultant. Prior to that, Curt was a Director of Product, User Acquisition, and Live Operations at Kongregate, based in San Francisco, California, United States from Oct 2013 to Nov 2014. Curt started working as Senior Product Manager at Kongregate in May 2013. From Jan 2012 to Jan 2013, Curt was Co-founder at Thumper Studios, based in San Francisco Bay Area. Prior to that, Curt was a Technical Product Manager at TinyCo, Inc., based in San Francisco from Jan 2011 to Jan 2012.

Curt Geen can be found on Finalscout.com, where members can access Curt Geen's email for free. Finalscout is a professional database with more than 500 million business professional profiles and 200 million company profiles.

Curt Geen's current jobs
Company: Gametime
Title: Chief Marketing & Data Officer
Period: Jan 2017 - Present (7 years, 10 months)

- Grown gross revenue from $16M to over a $1B run rate, grown net revenue over 100x. - Multichannel marketing program: Facebook, Instagram, TikTok, Snapchat, Twitter, Google, YouTube, Podcasts, Linear TV, Affiliate, Influencer, and Partnerships. - Oversaw pricing and merchandising team responsible for most of the company's customer lifetime value enhancements. - Lead marketing, creative, pricing, merchandising, retention, CRM, analytics, data engineering, and data science.

Curt Geen's past jobs
Company: Gametime
Title: Consultant
Period: May 2016 - Dec 2016 (7 months)
Company: Consulting
Title: Principal Consultant
Period: Mar 2015 - Dec 2016 (1 year, 9 months)

Client projects were mainly focused within the mobile space on product, marketing, analytics, engineering, machine learning, and strategy.

Company: Kongregate
Title: Director of Product, User Acquisition, and Live Operations
Period: Oct 2013 - Nov 2014 (1 year, 1 month)
Location: San Francisco, California, United States

- Managed and hired user acquisition, analytics, data pipeline, product & engineering. - Grew revenue from a $0 - $35 million run rate in just over a year - Ran mobile & publishing alongside the Director of Production (now VP of Publishing) - Designed and coded our in-house marketing tools that automated our marketing analysis, calculating all KPI's including CTRs, CVRs, LTVs, Retention, ARPDAU, DAU, etc by channel, country, or trait, and an automated campaign generation tool for Facebook. - Custom analytics pipeline that was able to ingest 3TB/day - Code in Ruby, Obj-C, C#

Company: Kongregate
Title: Senior Product Manager
Period: May 2013 - Oct 2013 (5 months)

Manage mobile marketing, platform, and product. Serve as technical & troubleshooting contact for development partners.

Company: Thumper Studios
Title: Co-founder
Period: Jan 2012 - Jan 2013 (1 year)
Location: San Francisco Bay Area

Thumper Studios is creating innovative mobile apps that bridge the gap between casual gaming and social discovery. Thumper was founded by former OpenFeint and TinyCo people, and their investors include gaming veterans: Kai Huang (Creator of Guitar Hero), Heiko Hubertz (Founder/CEO of Bigpoint GmbH), and Mark Jung (Founder/CEO of IGN). Thumper Studios released their first cross-platform iOS/Android title 'wePlay' in December and it was named one of four top social games of the year by Google. It's the first casual 'group' asynchronous game on mobile-- to read more about wePlay, see VentureBeat's article (http://bit.ly/RGuN2M)

Company: TinyCo, Inc.
Title: Technical Product Manager
Period: Jan 2011 - Jan 2012 (1 year)
Location: San Francisco

Took a mobile game from almost no revenue to being #3 top grossing in less than 2 months and maintained the game in the top 10 grossing from that point until I left the company.

Curt Geen's education
Rose-Hulman Institute of Technology
BS
1999 - 2003
Indiana University
MBA
2003 - 2005
Curt Geen's top skills
Data Warehousing Analytics Android Business Intelligence Mobile Marketing HTML5 HTML 5 Start-ups CSS Mobile Applications Online Advertising Mobile Devices Strategy iOS MySQL Product Management User Interface Design Marketing
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