Dylan Snyder
About
Dylan Snyder is from Austin, Texas Metropolitan Area. Dylan works in the following industries: "Computer Games". Dylan is currently Senior Game Designer at Blizzard Entertainment, located in Irvine, California, United States. In Dylan's previous role as a Senior Combat Designer at Arkane Studios, Dylan worked in Austin, Texas, United States until Apr 2022. Prior to joining Arkane Studios, Dylan was a Combat Designer at Arkane Studios and held the position of Combat Designer at Austin, Texas, United States. Prior to that, Dylan was a Combat Designer at Gunfire Games, based in Austin, Texas from Jun 2018 to Aug 2020. Dylan started working as Associate Designer at NetherRealm Studios (WB Games) in Chicago, Illinois in Oct 2014. From Dec 2013 to Jun 2014, Dylan was Contract Designer at Robomodo, based in Chicago, Illinois. Prior to that, Dylan was a Design Intern at Robomodo, based in Chicago, Illinois from Jul 2013 to Dec 2013. Dylan started working as Assistant Studio Manager at School of Visual Arts in Dec 2011.
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Dylan Snyder's current jobs
Dylan Snyder's past jobs
At Gunfire, I work primarily in two capacities. As a Combat Designer, I script enemy behaviors and encounters using Blueprint, as well as a number of proprietary in-house tools. On Darksiders 3, I created and/or modified a number of creature designs. On Remnant: From the Ashes, I assisted in the design of multiple boss encounters, as well as worked on improving the overall feel of the moment-to-moment gameplay. As a writer, I've created narrative content in the form of dialogue, lore, character descriptions, quest design and script implementation. On Darksiders 3, I wrote all lore and flavor text in the game, as well as named every item, weapon, and combat move. I also wrote the majority of dialogue and lore found in the DLC packs for the game. On Remnant: From the Ashes, I have pitched, written, and scripted a large number of quests, using Blueprint alongside our proprietary tools. I've also assisted in building and maintaining a Wiki database for all info relevant to the IP.
I work primarily on narrative content on console, and Combat/Game Design on mobile. My role involves writing and building narrative content for our console games. I also act as the primary designer responsible for bringing over the cinematic elements featured on console, and implementing them for mobile. I also generate any additional cinematic content needed for the game. Additionally, my day to day work on mobile involves collaborating with the mobile Combat Lead to build new characters, abilities, mechanics, Raids, and more! I interface closely with the console cinema team on a daily basis, and work directly with the Story & VO Director. I am also involved in the various balancing and general design tasks associated with our games, such as creating and maintaining documentation, balancing, and other systems work.
Anything from Level Design to Systems Design, as well as QA and production work. Pitched future projects, and assisted with other multimedia tasks around the office. Projects: - The Hunger Games: Catching Fire - Panem Run - Unannounced Titles - Various pitches / GDD revisions
Was responsible for seeking out and covering breaking news stories in the gaming industry. Would occasionally contribute a feature or review.