Jan Uribe
About
Jan Uribe is from San Antonio, Texas Metropolitan Area. Jan works in the following industries: "Computer Games". Jan is currently Sr. UI / Visual Designer at Level Ex, located in United States. In Jan's previous role as a UI / UX / Visual Designer at Booz Allen Hamilton, Jan worked in San Antonio, Texas Area until Sep 2021. Prior to joining Booz Allen Hamilton, Jan was a UI / Graphic Designer at NewTek and held the position of UI / Graphic Designer at San Antonio, Texas Area.
Jan Uribe's contact information is available for free on finalscout.com, a web-based professional networking database with more than 500 million business contacts and 200 million company profiles.
Jan Uribe's current jobs
Sr. UI / Visual Designer at Level Ex, creating UI content and graphics for mobile and remote play applications. I collaborate remotely with the amazing creative development team at Level Ex to concept and design UI for interactive training experiences. • Collaborate with the creative development production team throughout the product design process to design user centered interfaces and visual assets. • Provide insight and incorporate feedback from team members and clients to ensure UI accessibility standards, brand and style guidelines and best practices. • Own, design and iterate UI and visual graphics for medical digital mobile applications, games, Level Ex is a fast-growing game studio that creates video games for doctors and physicians. Our games feature thrilling medical cases built with the highest standards of game design and deliberate game mechanics. We also employ state-of-the-art graphics and physics technology, supported by the latest generation tech, allowing us to craft breathtaking virtual anatomy: custom-built GPU-based fluids, tissues, and soft-body systems that look and react like the real deal. Applications / Tools Used: • Adobe Creative Suite, Photoshop, Illustrator, XD • Perforce Source Control • Unity 3D • Figma • Jira • Slack
Jan Uribe's past jobs
UI / UX / Visual Designer at Booz Allen working alongside a diverse team of artists, programmers, instructional designers, and game designers to envision, gather, reference, and create high-end visual graphics and user interfaces for use in all types of mobile applications, learning and educational software, 3D simulations, games for training, data analytical dashboard and VR environments. Accomplishments: • Work closely with our design team and cross-functional team members within the organization and with key stakeholders to create VR and mobile application user interfaces to enhance military training. • Designed the user interface and user experience for a blended training course formed of both interactive and instructor led courseware across 12 different topics related to the client’s mission. • Led the UI design for a scalable analytics library that gives trainers, engineers and data scientists control over data collection, analysis and visualization. • Drove discussions with market SMEs on UI layouts and functionality and fused knowledge with analytics team on how to display data to end user. • Developed 20+ graphic and UI design projects, including marketing, branding and proposals. • Created design systems with well documented specifications for team members to leverage from. • Support project workflows from design concepts to production work with positive collaboration and attitude. Applications / Tools Used: • Plastic Source Control • Unity 3D • HTC Vive VR • Oculus Quest VR • Adobe Creative Suite, Photoshop, Illustrator, XD
UI / Graphic Designer collaborating alongside the NewTek engineering team to design front-end graphic user interfaces for software applications which are integrated into NewTek's hardware product line. Shipped products include: TriCaster 8000®, 3play®, Virtual Liveset Studio®, NewTek NDI PTZ Camera®,TriCaster Advanced Edition®, Talkshow VS4000®. Accomplishments: • Work closely with the Chief Technology Officer and engineering team to design and implement new features for over 8 different desktop software applications. • Wireframe and prototype solutions for the TriCaster and 3Play software applications and create design documentation to support each design. • Implement UI elements into front-end software applications using Adobe Creative Suite, Visual Studio and Microsoft Expression Blend using XAML and WPF coding languages. • Kept component libraries and design systems organized up to date to allow for reusable interface controls and styles. • Approach visual design challenges by fully understanding the requirements and follow intended UX solutions while providing recommendations where appropriate. Applications / Tools Used: • Windows 10 operating system • Subversion Source Code Repository • Microsoft Blend, XAML, WPF • Visual Studio • Fogbugz • Photoshop • Illustrator