Lei Qian
About
Lei Qian is from Austin, Texas, United States. Lei works in the following industries: "Computer Games". Lei is currently Senior Game Designer at Activision Blizzard. In Lei's previous role as a Senior Game Designer at Big Fish Games, Lei worked in Seattle, Washington, United States until Jul 2022. Prior to joining Big Fish Games, Lei was a System Game Designer at SciPlay Corporation and held the position of System Game Designer at Austin, Texas, United States. Prior to that, Lei was a Game Designer at Tilting Point, based in New York, New York from Aug 2018 to Mar 2020. Lei started working as Game Design Intern at Full Sail University in Orlando, Florida Area in May 2018. From Nov 2015 to Feb 2016, Lei was Finance Accounting Intern at Ping An Property & Casualty Insurance Company of China, Ltd., based in Shenzhen, Guangdong, China.
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Lei Qian's current jobs
Lei Qian's past jobs
- Responsible for meta design includes content design, tasks, cost tuning and player progression. - Game System design: Develop concepts, write detailed functional specs and lead development for new features such as collection systems, club, daily challenges, Meta tasks and other supporting systems to ensure implementation of features are built according to design specs and creative quality. - Taking ownership of establishing and tuning the complex economy systems with multiple currencies/rewards, sinks, RTP, player progression etc. - UI/UX design. Using Figma & Miro to make mock ups and flowchart - Collaborate effectively with product team, artists, engineering and UI/UX team to ensure the milestone schedules
- Economic design/Balance. Currency Inflow & Outflow and exchange rate. - Feature Model owner. Building models for different features. Calculating the proper milestone progression, event reward, event tiers, RTP, duration,etc. - Build up simulator to estimate the game experience for different types of players. - Design New features. Doing Story Board & Specs, specify engineer, art, data, QA requirements. Daily sync up with arts, engineers, data analysts, to keep tracking the timeline and make sure it’s on schedule. - Fixing existing features, rework on the gameplay to match with future map.
1. SpongeBob Krusty Cook off - Reached 14 Million Pre-Registrations - App store #3 in strategy - Game economy Design: working with a senior game designer on progression tuning, Currency Inflow & outflow simulation. - Restaurant Design: Level layout, game mechanic, cuisine & art reference. - Level Design: Difficulty Balance. Player experience & Level progression. - Creating KPI/Data-Driven features & future Live events with devs - Competitor feature analysis - Working with UI designers to craft the proper UI/UX. - Designing A/B test list for SL & GL: set priority, variables & KPI focus - Creating Taxonomy with the Data team - Making proper charts on Amplitude and use data to analyze user behavior, ship the right features and improve game performance. 2. Producing data-driven insights for live games optimizations. 3. Deep understanding of the F2P market 4. Evaluating games & Pitch new game ideas
Assisting Course Directors on their task related to students Providing constructive design feedback to students to support their learning process. Helping students with Unity Engine and C# Working on my personal project
Worked as an accountant for PingAn insurance company. Work closely with all aspects of the accounting department on various projects Help with : Accounts payable and accounts receivable activities Sales, Returns, and Exchanges processes. Accounting functions during monthly reporting.