Mathieu Fremont
About
Mathieu Fremont is from Greater Lyon Area. Mathieu is currently CEO at OSome Studio, located in Lyon Area, France. In Mathieu's previous role as a Workflow Lead at Eden Games, Mathieu worked in until Feb 2013. Prior to joining Eden Games, Mathieu was a Workflow & tools lead programmer at Etranges Libellules and held the position of Workflow & tools lead programmer. Prior to that, Mathieu was a Owner at Djingle from Jan 2003 to Jan 2005.
You can find Mathieu Fremont's email at finalscout.com. FinalScout is a professional database with business professional profiles and company profiles.
Mathieu Fremont's current jobs
Company administrative management, RH, legal, financial Link with publishers and partners Project planning and resource management for White Night Shader code for lighting and post-process for White Night C++ engine programmer (3d pipeline on PC, Max, PS4, XBox One) Programmer on game WYSIWIG editor (cinematic tools, UI, SCM, visual shader graph) Support for outsourced partners resources production & integration
Mathieu Fremont's past jobs
Handle production optimization with big teams (Alone 5, TDU2, Unannounced titles) - Lead production tools development team (Agile, Scrum, RUP) - Put in place methods & tools to synchronize artistic, design & programming teams - Identify & solve bottlenecks in production analyzing each team’s way of working - Automate processes (Script, batches, plug-ins, C++, C#) Handle technical art director roles: - Find smart solutions to produce assets faster and with higher quality - Technical link between the software engineers and artists - Develop Maya/3dsMax plug-ins (MEL, Python, C++, Cg, HLSL) - Develop Photoshop plug-ins (Javascript)
- Work on design (user interface) & development of of internal edition tool (C++) - Development of asset management software to handle production process (PHP/MySQL) - Develop internal task management system (PHP/MySQL/C++) - Develop custom source control provider (like Perforce/SVN, for big files, C++) - Develop Maya plugins (C++, Mel) - Develop 3dsMax plugins (C++)
Multimedia diffusion - Interactive video player: handle customer need, technical analysis, architecture & programming. - Video distribution server: manage database, matchmaking between users & available content - Backend: Display valuable statistics about users behaviors (collaboration with a lab)