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Mathieu Fremont

CEO at OSome Studio
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Email: ****t@osome-studio.com
LinkedIn: Mathieu Frémont
Location: Greater Lyon Area
Current employer:
OSome Studio
Current title:
CEO
Last updated: 22/06/2026 12:39 PM
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About

Mathieu Fremont is from Greater Lyon Area. Mathieu is currently CEO at OSome Studio, located in Lyon Area, France. In Mathieu's previous role as a Workflow Lead at Eden Games, Mathieu worked in until Feb 2013. Prior to joining Eden Games, Mathieu was a Workflow & tools lead programmer at Etranges Libellules and held the position of Workflow & tools lead programmer. Prior to that, Mathieu was a Owner at Djingle from Jan 2003 to Jan 2005.

You can find Mathieu Fremont's email at finalscout.com. FinalScout is a professional database with business professional profiles and company profiles.

Mathieu Fremont's current jobs
Company: OSome Studio
Title: CEO
Period: Feb 2013 - Present (13 years, 4 months)
Location: Lyon Area, France

Company administrative management, RH, legal, financial Link with publishers and partners Project planning and resource management for White Night Shader code for lighting and post-process for White Night C++ engine programmer (3d pipeline on PC, Max, PS4, XBox One) Programmer on game WYSIWIG editor (cinematic tools, UI, SCM, visual shader graph) Support for outsourced partners resources production & integration

Mathieu Fremont's past jobs
Company: Eden Games
Title: Workflow Lead
Period: Oct 2008 - Feb 2013 (4 years, 4 months)

Handle production optimization with big teams (Alone 5, TDU2, Unannounced titles) - Lead production tools development team (Agile, Scrum, RUP) - Put in place methods & tools to synchronize artistic, design & programming teams - Identify & solve bottlenecks in production analyzing each team’s way of working - Automate processes (Script, batches, plug-ins, C++, C#) Handle technical art director roles: - Find smart solutions to produce assets faster and with higher quality - Technical link between the software engineers and artists - Develop Maya/3dsMax plug-ins (MEL, Python, C++, Cg, HLSL) - Develop Photoshop plug-ins (Javascript)

Company: Etranges Libellules
Title: Workflow & tools lead programmer
Period: Jan 2005 - Jan 2008 (3 years)

- Work on design (user interface) & development of of internal edition tool (C++) - Development of asset management software to handle production process (PHP/MySQL) - Develop internal task management system (PHP/MySQL/C++) - Develop custom source control provider (like Perforce/SVN, for big files, C++) - Develop Maya plugins (C++, Mel) - Develop 3dsMax plugins (C++)

Company: Djingle
Title: Owner
Period: Jan 2003 - Jan 2005 (2 years)

Multimedia diffusion - Interactive video player: handle customer need, technical analysis, architecture & programming. - Video distribution server: manage database, matchmaking between users & available content - Backend: Display valuable statistics about users behaviors (collaboration with a lab)

Mathieu Fremont's education
Master of Computer Applications (MCA)
Institut national des Sciences appliquées de Lyon
Master of Science Degree
1999 - 2003
Mathieu Fremont's top skills
Visual Studio Authoring Tools Video Games Production Tools OpenGL C# Engine Development Perforce wxWidgets C++ Asset Creation Python Production Pipeline Ogre3D iPhone HLSL Maya Game Development Pipeline Development XNA
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There are 11 other "Mathieu Fremont". You can find all of them in FinalScout.
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