Melanie Christin
About
Melanie Christin is from Marcq-en-Barœul, Hauts-de-France, France. Melanie is currently Co-CEO, co-Creative Director & Artistic Director at Humble Reeds, located in Lille, Hauts-de-France, France. In Melanie's previous role as a Advisor Video Game Fund at Pictanovo, Melanie worked in until Oct 2023. Prior to joining Pictanovo, Melanie was a President at GAME IN - Game Industry North and held the position of President. Prior to that, Melanie was a Advisory Board Member at Wings Interactive from Nov 2018 to Jul 2023. Melanie started working as Co-CEO, Creative Director & Artistic Director at Atelier 801 in May 2010. From Sep 2014 to Jun 2016, Melanie was Board member at SNJV - Syndicat National du Jeu Vidéo. Prior to that, Melanie was a Member of the FAJV commission at Centre national du cinéma et de l'image animée (CNC) from Mar 2014 to Dec 2015. Melanie started working as Graphic designer & technical artist at Ankama in Roubaix in Jan 2009.
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Melanie Christin's current jobs
Co-CEO, Art Director and sharing the creative direction with my new associate Aurélien on our very first ecological game, Kamaeru
Melanie Christin's past jobs
Advisor for WINGS interactive, a videogame fund believing in growth through diversity and looking to fund games by diverse teams.
Co-CEO, co-creative director and Art Director, I oversee or directly produce all the graphics of Atelier 801 games, whether it's for illustration, animation or interfaces. Along with my associate Jean-Baptiste, we come up with new multiplayer gameplay concepts. Being fluent, I oversee the Business Development in relation with all our partners, and the Community Management of all our games, including managing the team of over 200 volunteer moderators.
During two years and half, I was in charge of producing the design of all the characters' sprites for the game DOFUS, 1st MMORPG in France. I was also in charge of the graphic design of all the items (equipements, clothes, staffs) available in game. I paid extra attention to the technical issues about graphics that rose all along the production of the game, and made a lot of graphic optimizations in order to improve the game's performances.