Monica Tran
About
Monica Tran is from San Francisco Bay Area. Monica works in the following industries: "Professional Training & Coaching". Monica is currently Founder & Executive Coach at Conscious Impact Collective. In Monica's previous role as a Leadership Development & Coaching at Alto Pharmacy, Monica worked in until Feb 2021. Prior to joining Alto Pharmacy, Monica was a VP Product at Alto Pharmacy and held the position of VP Product at San Francisco Bay Area. Prior to that, Monica was a VP Product at Khan Academy, based in Mountain View, CA from Jan 2013 to Jan 2016. Monica started working as iPod & iPhone Product Marketing Manager at Apple in Cupertino, CA in Jan 2007. From Jan 2006 to Jan 2008, Monica was Director Product Management at MobiTV. Prior to that, Monica was a Senior Product Manager, Windows Mobile Product Planning at Microsoft, based in Redmond, Washington from Jan 2003 to Jan 2005.
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Monica Tran's current jobs
Conscious Impact is a collective of powerful leaders, coaches and facilitators, who take radical responsibility for the impact we are co-creating in the world. We help startup founders and executives who are on a big mission and hungry for growth. Through 1-on-1 executive coaching and team leadership development programs, we help leaders become more effective, build high performing teams and make more conscious choices about the impact they want to create.
Monica Tran's past jobs
Coached entire leadership team through massive growth and transitions, including maturing from 100-person company to 1000+ multi-site organization, raising over $300M, rebranding and expanding to new LOB and sites. Led company's leadership competencies, company-wide leadership training, DE&I workshops.
Alto's mission is to fulfill medicine's true purpose – to improve quality of life. Our technology platform enables seamless collaboration between doctor, patient and pharmacist, in order to help patients get better, faster. From hand-delivering medications to patients at home or in hospitals, to proactively following up with patients, Alto is reinventing the pharmacy experience to deliver patients better care, better service and ultimately, better health outcomes.
Shaped company’s overall product strategy, brand marketing and company culture as part of executive leadership team. Built company’s first product team enabling us to launch several landmark products, e.g. the suite of Khan Academy mobile apps, the learning dashboard for over 3M parents/teachers and the free College Board SAT practice program, in just two years. Grew to 50M+ users, with 50% growth in monthly learners, 80% growth in engagement. Company evolved from 30 to 150+ employees. Partnered closely with engineering and design to deploy a new cross-functional, responsive development process. Also defined the marketing and communications functions, and spearheaded company's first growth mindset intervention campaign, #YouCanLearnAnything, joined by Carol Dweck, U.S. Department of Education, Bill Gates and reached 16M+ students, parents and teachers.
Was lead product manager for several generations of iPods and iPhones, including founding team for Watch. Collaborated with engineering, product and industrial design, sales and marcom, to drive everything from the product roadmap, pricing & forecasting, packaging, advertising and marcom, to crafting launch presentations and press briefings. Championed several cross-company technology initiatives including VoiceOver, Nike+, Bluetooth LE, health & fitness accessory integration. Led worldwide consumer press tours to showcase innovation in early learning, health and fitness, photography.
Live streaming TV and music service with millions of users. (The coolest thing you could do on your phone before iPhone.) Grew millions of subscribers, across platforms (mobile, PC, set-top box) with strategic partners such as AT&T, Sprint, Universal Music, ESPN and Comcast. Recruited and managed team of four product managers.
Defined a powerful platform and marketplace where developers could port, design and distribute apps for smartphones and Pocket PCs. (It was the App Store, only five years too early.)