Neo Liu
About
Neo works in the following industries: "Internet", "Computer Games", and "Online Media". Neo is currently VP, American Publishing at Tencent. Neo also works as Head of Publishing, North America at Tencent, a job Neo has held since Mar 2019. Another title Neo currently holds is CEO at ZAM Network. In Neo's previous role as a Global Publishing Producer at Tencent, Neo worked in San Francisco Bay Area until Nov 2020. Prior to joining Tencent, Neo was a General Manager at ZAM Network and held the position of General Manager at Greater Los Angeles Area. Prior to that, Neo was a Director at Tencent, based in Shanghai/Shenzhen from Nov 2013 to Jun 2015. Neo started working as Producer at Tencent in Shanghai City, China in Jun 2013. From Sep 2009 to Jun 2013, Neo was Operation & Product Manager at Tencent, based in Shanghai City, China. Prior to that, Neo was a Product manager at The9 Limited, based in Shanghai City, China from May 2004 to Aug 2009.
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Neo Liu's current jobs
Neo Liu's past jobs
- Manage 20+ licensing/in-house mobile games publishing by leading over 60 people team on WeChat/Mobile QQ platform to achieve over $800 MM annual revenue. - Cooperate with world famous mobile game producers to launch 3A mobile games in China, including King, Gungho, Mixi, Epic, Activision Blizzard etc.
• Lead product development team, composed by 40 people to transplant World No. 1 Basketball console game: NBA2K franchise to advanced causal sports online game NBA2K Online. • Lead all the cooperation with Lebron James as the spokesman of Tencent, and oversee the partnership with internal platform department, including QQVIP, Wechat, Tencent Microblog, QQ sports channel, 51buy etc. and external partnership with NIKE, Adidas, P&G, NBA, Take-two etc. • Direct all NBA2K Online operation and marketing work to make it China No. 1 online sports game.
• Direct the operation work aiming at realizing $50 MM USD annual revenue for NBA2K online. • Manage oversea partnership; cooperate with develop team, licensing company and local operation company for launching and operation in other territories.
• Managed World of Warcraft operation teams in China, achieved over $200 MM annual revenue, with over 1 million concurrent users and 8 million registered users.