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Omer Younas

Senior Visual Designer at 343 Industries
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Email: ****s@gmail.com
LinkedIn: Omer Younas
Location: Houston, Texas, United States
Current employer: 343 Industries
Current title:
Senior Visual Designer
Last updated: 21/05/2023 23:58 PM
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About

Omer Younas is from Houston, Texas, United States. Omer works in the following industries: "Computer Games". Omer is currently Senior Visual Designer at 343 Industries, located in United States. In Omer's previous role as a Lead Graphic Designer / Visual Design at DICE (EA Digital Illusions CE AB), Omer worked in Greater Los Angeles Area until Sep 2020. Prior to joining DICE (EA Digital Illusions CE AB), Omer was a Lead Graphic Designer at KOJIMA PRODUCTIONS and held the position of Lead Graphic Designer at Los Angeles, California. Prior to that, Omer was a Senior 2D / User Interface (UI) Artist at Crytek UK, based in Nottingham, United Kingdom from Nov 2009 to Jul 2014. Omer started working as 2D Flash & User Interface (UI) Artist at Eutechnyx in Apr 2007.

You can find Omer Younas's email address at finalscout.com. FinalScout is a free professional database with over five hundred million business professional profiles and over two hundred million company profiles.

Omer Younas's current jobs
Company: 343 Industries
Title: Senior Visual Designer
Period: Sep 2020 - Present (4 years, 2 months)
Location: United States

Working on Halo Infinite!

Omer Younas's past jobs
Title: Lead Graphic Designer / Visual Design
Period: Dec 2015 - Sep 2020 (4 years, 9 months)
Location: Greater Los Angeles Area

Worked on EA's biggest FPS titles - BATTLEFIELD 1, BATTLEFIELD V and unannounced titles. - Led the visual design and UX for major product features, ranging from frontend menu flows, 2D content design, new competitive game modes as well as Spectator & Cinematic modes - Extensive experience working on Games as a Service (GaaS) with regular content updates, features and bug fixes - Implemented and optimized UI assets for use in Frostbite Engine - Created branding for in-game props, environments and weapons. - Worked closely with designers and programmers, across studios (Stockholm and LA), to iterate and implement consistent UI and HUD elements - Led the outsourcing efforts, providing concept designs and regular feedback / quality assurance for asset creation - Agile project planning with Development Directors to ensure timely delivery of assets and features whilst working closely with the team to determine sprint focus areas and task creation

Company: KOJIMA PRODUCTIONS
Title: Lead Graphic Designer
Period: Jun 2014 - Nov 2015 (1 year, 5 months)
Location: Los Angeles, California

Lead Graphic Designer on METAL GEAR SOLID V: THE PHANTOM PAIN's online component METAL GEAR ONLINE 3. - Led the visual design and UX for major product features, ranging from frontend menu flows, 2D content design and constant interation on multiplayer game modes - Implemented and optimized UI assets for use in Fox Engine - Worked closely with artists, designers and programmers, across studios (Tokyo and LA), to iterate and implement consistent UI and HUD elements - Created branding for in-game props, environments and weapons - Drove the design for marketing assets including, studio promotional material, world premiere trailers and merchandising for projects and studio

Company: Crytek UK
Title: Senior 2D / User Interface (UI) Artist
Period: Nov 2009 - Jul 2014 (4 years, 8 months)
Location: Nottingham, United Kingdom

Senior 2D / User Interface (UI) Artist on the following titles: - Crysis 1 Console (Xbox360 / PS3) - Crysis 2 (PC / Xbox360 / PS3) - Crysis 3 (PC / Xbox360 / PS3) - Created detailed stills and previs animated mock-ups for both Singleplayer and Multiplayer. - Implemented entire UI in Flash, conforming to best Scaleform practices. - Created branding for in-game props, environments and weapons. - Prototyped and designed 3D HUD concepts which were implemented into the final game. - Worked closely with designers and programmers, across studios, to iterate and implement all UI and HUD elements. - Optimised all elements, alongside bug fixing via EA DevTrack.

Company: Eutechnyx
Title: 2D Flash & User Interface (UI) Artist
Period: Apr 2007 - Nov 2009 (2 years, 7 months)

2D Flash & User Interface (UI) Artist on the following titles: -Ferrari Challenge (PS3, PSN, Wii, DS) -SuperCar Challenge (PS3, PSN) -Nascar the Game 2011 (Xbox360, PS3, Wii) - Established visual style for game UI and HUD - Frontend Concepting - Icon design - Animating UI and HUD elements in Flash - Working to TCRs and HCI principles.

Omer Younas's education
MSc First Class Honours (1st)
2004 - 2005
BSc Second Class Honours (2:1)
2002 - 2004
Ealing, Hammersmith and West London College
HND
2000 - 2002
Omer Younas's Colleagues
DC
Darrin Cox
Senior Operations Manager
Redmond, Washington, United States
DP
Daniel Price
Director of IT at 343 Industries
Redmond, Washington, United States
CM
Chad Mirshak
Presentation Director, Halo Infinite
Redmond, Washington, United States
DB
David Berger
Partner Director of Engineering
RS
Rob Semsey
Chief Of Staff
Redmond, Washington, United States
Omer Younas has 521 colleagues in total at 343 Industries. You can find all of them in FinalScout.
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