Omer Younas
About
Omer Younas is from Houston, Texas, United States. Omer works in the following industries: "Computer Games". Omer is currently Senior Visual Designer at 343 Industries, located in United States. In Omer's previous role as a Lead Graphic Designer / Visual Design at DICE (EA Digital Illusions CE AB), Omer worked in Greater Los Angeles Area until Sep 2020. Prior to joining DICE (EA Digital Illusions CE AB), Omer was a Lead Graphic Designer at KOJIMA PRODUCTIONS and held the position of Lead Graphic Designer at Los Angeles, California. Prior to that, Omer was a Senior 2D / User Interface (UI) Artist at Crytek UK, based in Nottingham, United Kingdom from Nov 2009 to Jul 2014. Omer started working as 2D Flash & User Interface (UI) Artist at Eutechnyx in Apr 2007.
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Omer Younas's current jobs
Working on Halo Infinite!
Omer Younas's past jobs
Worked on EA's biggest FPS titles - BATTLEFIELD 1, BATTLEFIELD V and unannounced titles. - Led the visual design and UX for major product features, ranging from frontend menu flows, 2D content design, new competitive game modes as well as Spectator & Cinematic modes - Extensive experience working on Games as a Service (GaaS) with regular content updates, features and bug fixes - Implemented and optimized UI assets for use in Frostbite Engine - Created branding for in-game props, environments and weapons. - Worked closely with designers and programmers, across studios (Stockholm and LA), to iterate and implement consistent UI and HUD elements - Led the outsourcing efforts, providing concept designs and regular feedback / quality assurance for asset creation - Agile project planning with Development Directors to ensure timely delivery of assets and features whilst working closely with the team to determine sprint focus areas and task creation
Lead Graphic Designer on METAL GEAR SOLID V: THE PHANTOM PAIN's online component METAL GEAR ONLINE 3. - Led the visual design and UX for major product features, ranging from frontend menu flows, 2D content design and constant interation on multiplayer game modes - Implemented and optimized UI assets for use in Fox Engine - Worked closely with artists, designers and programmers, across studios (Tokyo and LA), to iterate and implement consistent UI and HUD elements - Created branding for in-game props, environments and weapons - Drove the design for marketing assets including, studio promotional material, world premiere trailers and merchandising for projects and studio
Senior 2D / User Interface (UI) Artist on the following titles: - Crysis 1 Console (Xbox360 / PS3) - Crysis 2 (PC / Xbox360 / PS3) - Crysis 3 (PC / Xbox360 / PS3) - Created detailed stills and previs animated mock-ups for both Singleplayer and Multiplayer. - Implemented entire UI in Flash, conforming to best Scaleform practices. - Created branding for in-game props, environments and weapons. - Prototyped and designed 3D HUD concepts which were implemented into the final game. - Worked closely with designers and programmers, across studios, to iterate and implement all UI and HUD elements. - Optimised all elements, alongside bug fixing via EA DevTrack.
2D Flash & User Interface (UI) Artist on the following titles: -Ferrari Challenge (PS3, PSN, Wii, DS) -SuperCar Challenge (PS3, PSN) -Nascar the Game 2011 (Xbox360, PS3, Wii) - Established visual style for game UI and HUD - Frontend Concepting - Icon design - Animating UI and HUD elements in Flash - Working to TCRs and HCI principles.