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Shane Duncan

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Email: ****n@flightsafety.com
Location: Ballwin, Missouri, United States
Current employer:
Monkey Wrench Studio
Current title:
Owner, Senior 3D Artist, Character Artist, Motion Graphics
Last updated: 22/05/2023 00:46 AM
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About

Shane Duncan is from Ballwin, Missouri, United States. Shane is currently Owner, Senior 3D Artist, Character Artist, Motion Graphics at Monkey Wrench Studio, located in Ballwin, Missouri, United States.

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Shane Duncan's current jobs
Company: Monkey Wrench Studio
Title: Owner, Senior 3D Artist, Character Artist, Motion Graphics
Period: Sep 2007 - Present (17 years, 2 months)
Location: Ballwin, Missouri, United States

www.monkeywrenchstudio.com Shane Duncan is Monkey Wrench Studio Inc. He is the founder and principal artist. Shane has been in the creative industry for 17 years. He has worked on some of the top-earning bar market games and slot machines. He is the creator of Defender of Earth tower defense game released on Steam. His career includes art development for Sony, Accenture, Dolly Parton, Coheed and Cambria, Loaders and Croklan. Lovehammers, NAPA Auto Parts, Incredible Technologies, Game Refuge, Chewy Software, Team Play, Entertaining Games, Athyrio, and Coastal Amusement. Because of his diverse portfolio and experience, Monkey Wrench Studio has the capability and scalability to fit any project’s needs, whether large or small. Producer-Designer-Artist 06/2007 – present Titles Ruination and Defender of Earth. Management • Manage and coordinate the production of projects • Consult with clients regarding all facets of projects to ensure satisfaction with end result • Art lead for projects • Provide art direction on projects • Oversees budgeting, costs, deadlines, and meeting contractual obligations Creative and Technical • Create production art, 3D models, VFX, Animations, Motion Graphics, 3D characters, Logos, • Web sites, Video Editing, Video Production • 5+ years working in Unity, Unreal or equivalent engine • A passion for gaming and for making games, playing current titles and keeping abreast of industry trends • Adapt to different visual styles and storytelling genres • Create high-quality artwork within technical budgets and aggressive deadlines • Maintain a high level of quality while working within design constraints and balancing performance issues • Organic and hard surface 3D modeling for real-time engines • C # scripting, Blueprinting, Playmaker, Rigging, PBR textures, Retopology, Rendering, • Game Design, Level Design, Asset Creation, Particles, Sound Design

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