Tiago Zaidan
About
Tiago Zaidan is from Belo Horizonte, Minas Gerais, Brazil. Tiago is currently CEO at Gamecraft Studios, located in Belo Horizonte, Minas Gerais, Brazil. In Tiago's previous role as a Professor de Pós Graduação at IGTI, Tiago worked in Belo Horizonte Area, Brazil until Jul 2021. Prior to joining IGTI, Tiago was a Founder at Vizzcode and held the position of Founder. Prior to that, Tiago was a CEO at TDZ Soluções, based in Belo Horizonte Area, Brazil from Jul 2019 to Apr 2020. Tiago started working as CEO at TDZ Games in Belo Horizonte e Região, Brasil in Dec 2015. From Jun 2018 to Jul 2019, Tiago was CEO at Quero Estágios, based in Belo Horizonte Area, Brazil. Prior to that, Tiago was a Vice President at GAMING - Associação Mineira de Jogos, based in Belo Horizonte e Região, Brasil from Dec 2016 to Dec 2018. Tiago started working as Speaker & Mentor at TDZ Games in Feb 2016.
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Tiago Zaidan's current jobs
We craft games for people to play and love! Besides developing our own games, we co-develop with other amazing game studios. We are a full service entertainment company. Our team have the know how to help you in: Game development, Advergames, Serious Games, Educational Games, Architecture, Engineering, Industry and Automotive visualization, VR/AR, Gamification and Animation, Virtual Avatars and Visual Effects.
Tiago Zaidan's past jobs
Professor do MBA em Aplicações Blockchain na disciplina Economia Digital. A disciplina Economia Digital visa ajudar o estudante a desenvolver o mindset com relação a tecnologia blockchain aplicada à economia digital e como a descentralização da economia vai afetar as empresas e o mercado.
Vizzcode is a programming platform designed to help you learn coding (with a heavy focus on game development) by using text and visual programming interchangeably in realtime!
Ajudamos empresas a cortar custos e otimizar processos implementando soluções de automação de processos com o uso de robô (RPA).
At TDZ Games we make PC, Console and VR Games! As CEO, I'm in charge of producing, strategic planning, deal-making, business development, decision-making, human resources, sales and other general company management roles.
Responsável por parcerias B2B, planejamento estratégico, desenvolvimento de novos negócios, captação de investimento, recursos humanos, tomada de decisão, vendas e gerência do negócio. Quero Estágios é um serviço online que ajuda estudantes a encontrarem a vaga de estágio certa para seu perfil. No processo atual, estudantes ficam procurando por centenas vagas que não atendem seus desejos e perfil e empresas também recebem centenas de currículos onde a maioria não atende o que estão buscando. Nós chegamos no mercado para simplificar esse processo para ambas as partes. --------------------- Quero Estágios is an online service that helps students to find the right internship opportunity for his profile. In the current process, students keep scrolling though hundreds of opportunities that don’t match their needs and profile and companies also receive hundreds of curriculums that doesn’t match their needs. We come to simplify this process in both ends and make it more effective.
Responsável por parcerias com empresas, planejamento e organização de eventos, planejamento estratégico e relações públicas. Vice-President and Co-Founder of GAMinG (Game Association of Minas Gerais) a non-profit association that seeks to foster growth on the local games industry and ecosystem.
I'm always looking to share my experience with others. I'm a speaker and mentor on these areas of expertise: - Entrepreneurship - Virtual and Mixed Reality - Startup management & business - Game development - Entertainment Industry I've spoken at several places so far including: - Campus Party - Brasil Game Show - Casa dos Quadrinhos - PUC Minas - Cotemig - SB Games I was also a mentor at other places including: - Game Jam at Campus Party - Agita Sebrae
As one of TDZ Games' game designer, I developed several game prototypes. I've also written an award winning paper (SB Games 2016 best paper on the game design track): Game Mechanics Design: Applying Machinations to Eliosi’s Hunt.
As a researcher, I've worked on two computer science fields: computational creativity and wireless sensor networks. At the computational creativity field, I've focused on automatic game generation using artificial intelligence algorithms. I was able to publish a paper about my research at SB Games 2016: Evolvestone: An evolutionary generator of balanced digital collectible card games
I was tutor of algorithms and data structures 1 and 2 subjects.