Tomasz Palus
About
Tomasz Palus is from Krakow Metropolitan Area. Tomasz works in the following industries: "Information Technology and Services". Tomasz is currently Lead Software Engineer at PEER39. In Tomasz's previous role as a Senior Software Engineer & Team Leader at Luxoft (contractor at UBS), Tomasz worked in until Dec 2019. Prior to joining Luxoft (contractor at UBS), Tomasz was a Senior Software Engineer at Sizmek and held the position of Senior Software Engineer at Kraków, woj. małopolskie, Polska. Prior to that, Tomasz was a Senior Software Engineer & Team Leader (Associate Director) at UBS, based in Kraków, woj. małopolskie, Polska from Dec 2015 to Nov 2018. Tomasz started working as Senior Java Software Developer / Lead at Luxoft (contractor at UBS) in Cracow, Lesser Poland District, Poland in Sep 2014. From Jun 2014 to Aug 2014, Tomasz was Senior Java Software Developer at Luxoft (contractor at UBS), based in Cracow, Lesser Poland District, Poland. Prior to that, Tomasz was a Java Software Developer (via Luxoft) at Sabre Corporation, based in Cracow, Lesser Poland District, Poland from Aug 2012 to May 2014. Tomasz started working as C# Developer at Westinghouse Electric Company in Cranberry Twp, PA, USA in Jul 2011.
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Tomasz Palus's current jobs
Working on Peer39 project (https://www.peer39.com/). A set of microservices responsible for categorizing web pages and mobile applications that way ad bidding mechanism can show only related ads on them. Technologies used: • java 8 - java 13 • docker • kubernetes • gradle • akka • elastic search / kibana • prometheus • git / gitlab
Tomasz Palus's past jobs
Developing UBS margin and collateral management system. Technologies I have been working with within that project: • spring integration, IoC • spring boot • hibernate • JMS Leading team of 8 people.
Working on Sizmek's product called Peer39 (https://www.sizmek.com/p39/). A set of microservices responsible for categorizing web pages and mobile applications that way ad bidding mechanism can show only related ads on them. Technologies used: • java 8 • gradle • akka • elastic search / kibana • graphite / graphana • consul • git / gitlab
Developing UBS margin and collateral management system. Technologies I have been working with within that project: • gigaspaces • spring integration, IoC • hibernate • JMS Leading team of 6 people.
Developing UBS margin and collateral management system. Technologies I have been working with within that project: • gigaspaces • spring integration, IoC • hibernate • JMS Leading team of 6 people.
Developing UBS margin and collateral management system. Technologies I have been working with within that project: • gigaspaces • spring integration, IoC • hibernate • JMS
Developing one of the largest web applications for airline ticket booking systems called SSW Whitelabel. Technologies I have been working with within that project: • YUI • freemarker template library • spring mvc, webflow, IoC • hibernate • junit, mockito
• Developing library for creating html representation of database • Developing excel exporting options • Developing page printing views • Developing more advanced menus
Main tasks: • Creating visualization of T1 detector geometry in OpenGL • Visualization of all types of events (wires, strips type A, strips type B, hits and tracks) in T1 detector • Refactoring of the C++ code to improve speed of execution and liability of a program • Creating new elements for Frog library • Produce documentation Tasks accomplished and all performed activities: • Understanding the physics program and computational requirements of the TOTEM experiment • Working with TOTEM offline software (based on CMSSW) and its modules • Processing of event-data for detectors • Updates geometry files of T1 detector • Visualization of geometry of T1 detector • Visualization of events of T1 detector • Creation of new frog modules • Refactoring and improving quality of the code • Repairing memory leaks in the code • Straighten up frog svn • Dealing with with event-data representation of T1 detector • Mastering OpenGL and C++ programming skills • Code documentation and user's manual