Wilson J. Tang
About
Wilson J. Tang is from Vancouver, British Columbia, Canada. Wilson is currently CEO and Co-Founder at Buildxlr.ai, located in Vancouver, British Columbia, Canada. Wilson also works as CEO / Lead Designer at Yumebau Inc., a job Wilson has held since Dec 2019. Another title Wilson currently holds is CEO/Lead Designer at Yumebau Inc.. In Wilson's previous role as a Strategic Design Advisor at Precision OS Technology, Wilson worked in Vancouver, Canada Area until Apr 2022. Prior to joining Precision OS Technology, Wilson was a Invincibles (Season 1) - Production Designer at Skybound Entertainment / Wind Sun Sky and held the position of Invincibles (Season 1) - Production Designer at Vancouver/LA. Prior to that, Wilson was a Creative & Strategic Advisor at BioInteractive Technologies Inc., based in Vancouver, British Columbia, Canada from May 2017 to Nov 2018. Wilson started working as Studio Art Director/Co-Founder at Kabam in Vancouver, Canada Area in Jan 2013. From Jan 2010 to Jan 2013, Wilson was Senior Art Director & Co-Founder at Exploding Barrel Games Inc.. Prior to that, Wilson was a Director at Rainmaker from Jan 2010 to Jan 2011. Wilson started working as Senior Art Director/Creative Director at Electronic Arts (EA) in Vancouver, British Columbia, Canada in Aug 2006.
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Wilson J. Tang's current jobs
We are building an AI powered platform to help Developers and Builders optimize IRR, so they can build more housing, with less risk.
Creative, artistic, technology adviser to CEO on developing and leveraging new IPs across multiple formats and platforms.
We are spatial interaction designers, mobile developers and artists dedicated to bringing the most immersive AR experiences to as many devices as possible. We are making content with IP partners, brands, museums and schools to ensure that the coming age of AR will be filled with good, engaging active experiences that has the power to nurture the minds of kids all over the world.
Wilson J. Tang's past jobs
Strategic Design adviser to a great team focused on transforming Medical VR - helping to guide them on their product development to ensure ease-of-use, functionality and integration into existing workflows.
I was Production Designer and Season Art Director on this ground breaking series. I worked primarily with S1 Director Jeff Allen and co-creator Cory Evans to develop and complete the art/design package for the episodes. Other duties include artist management, production planning, sequence layout and when I had spare time, some concept art as well.
Advising awesome team working on a keystone technology for the future of AR & VR!
Supervising Studio Art Director on some of the biggest mobile game apps on the planet! Marvel Contest of Champions & Transformers: Forged to Fight! Apple's Editors choice in over 100+ countries. All aspects of visual and art development for our products, including game art production, pipeline and process, branding, IP development, 3D art, UX, UI, and team development. Art Director on Fast & Furious 6: the Game on iOS and Android - Apple App Store Editor's choice in 99 countries and over 50 million downloads! (with more than 3 billion races!)
We're building EBG to be at the forefront of NEXT GEN MOBILE SOCIAL GAMING. As one of the founders of our company, my responsibilities include in game Art Direction, creative development with external IPs, development of our own original IPs, Branding, Marketing as well as User Interface experience & design.
Director for Reboot Film (Development) Director for "Cooper & Zinka" - Animated Short for Shanghai World's Fair with Cirque Du Soleil Signed to First-Look Producing Deal Consulting Director for Reboot: The Movie
I oversaw the visual and creative direction on the concept, story, visual quality, artistic direction, branding, and marketing of the Need for Speed franchise at EA Blackbox, as well as the conceptual development of several original IP's.
Between 1999-2006, Wilson worked as Visual Effects Art Director at George Lucas’s Industrial Light & Magic (ILM) where his projects included Star Wars Episode 2, Lemony Snickett, Kubrick & Spielberg’s A.I.:Artificial Intelligence, and Ang Lee’s The Hulk. While at ILM, Wilson received a patent for the pioneering use of real-time game engines for the previsualization of virtual environments.