Bede Jordan
About
Bede Jordan is from Seattle. Bede works in the following industries: "Computer Software". Bede is currently Co-Founder, CTO at Shelf Engine, located in Seattle. In Bede's previous role as a Principal Software Engineering Lead, HoloLens at Microsoft, Bede worked in until Sep 2016. Prior to joining Microsoft, Bede was a Software Engineering Lead, XAML at Microsoft and held the position of Software Engineering Lead, XAML. Prior to that, Bede was a Software Design Engineer at Microsoft from Oct 2005 to Jul 2011. Bede started working as Software Design Engineer Intern at Microsoft in Mar 2005.
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Bede Jordan's current jobs
Eliminating food waste with machine learning. I'm hiring! Are you interested in working at a startup helping to reduce food waste? Get in touch! Currently hiring a front end engineer (Angular).
Bede Jordan's past jobs
- Managed a team of 7 high performing software engineers from product concept phase through successful shipping of a V1 product in a dynamic and fast paced environment, with high levels of ambiguity and frequently changing goals and priorities throughout. - Delivered internal developer APIs and end user UX features as part of working on the HoloLens 3D shell. - Collaborated with UX designers on the construction of ways to enable user interaction 3D enabled holographic applications to effectively utilize the gaze, gesture and voice input features that the HoloLens device provides.
- Led all design and development efforts of XAML UX framework graphics, text and media stacks. Managed a team of 7 software engineers through the one year release cycle. Supported internal customers including desktop Windows Shell and Microsoft Office and shipped to external developers as part of Windows Public API surface. - Undertook major re-architecture of the XAML graphics stack to move from an in process model to an out of process model on top of the DirectComposition stack, to enable deeper system integration with web browser hosting and Direct3D interoperability, empowering developers to write more powerful apps. Collaborated extensively with the DirectComposition team and Office teams to build required features. Successfully delivered the new architecture to customers on time and within performance targets. - Presented a 400 level talk “Unlocking the power of DirectX in apps that use XAML” to an audience of 100+ developers at the //Build 2013 conference.
- Contributed to engineering efforts on the XML primitive compositor stack from prototype through completion. - Feature owner for several Silverlight graphics stack features including cached composition, independent animations, SSE implementation of various graphics effects (blur, drop shadow). - Led the integration of the DirectWrite text stack into WPF to solve long standing text display quality issues, led technical efforts with one other developer and collaboration with dependent teams. - Designed and developed rendering optimization features for V1 of the Desktop Window Manager.