Maggie B
About
Maggie B is from Columbus, Ohio, United States. Maggie works in the following industries: "Design Services". Maggie is currently Senior UX Designer at Microsoft. Maggie also works as UX Design Corporate Instructor at NobleProg, a job Maggie has held since Jul 2021. In Maggie's previous role as a UX Design Lead at Abbott, Maggie worked in until Aug 2022. Prior to joining Abbott, Maggie was a UX Research Assistant at The Ohio State University and held the position of UX Research Assistant at Columbus, Ohio, United States. Prior to that, Maggie was a VR/AR UX Designer at The Ohio State University, based in Columbus, Ohio, United States from Jan 2016 to Dec 2018.
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Maggie B's current jobs
-Part of the Microsoft Store Studio Team, responsible for brand strategy and creative services. Our work touches all the storefronts on Microsoft.com and the app experiences on Xbox and Windows -My role focuses on design system creation, from end to end, creating wireframes, interaction models, visual design specs and delivering final assets in Figma
• Teach advanced skills such as design systems, interactive components, responsive grids, prototyping, auto-layout, animation and more • Facilitated live Figma training to senior designers and software developers in major corporate companies •Provided hands-on mentoring and leadership to UX Designers and Software Developers through the entire design process from methods, tools, design softwares and more • Facilitated hands-on instruction using engaging lectures, hands-on labs, constructive feedback, and self-directed research
Maggie B's past jobs
• Responsible for designing customer-focused, research driven user experience to drive engaging user experiences and push the limits of what customers expect from an exciting and innovative family of product brands. • Lead other members of the design and product brand teams to create experiences that are engaging, useful, and solution oriented. • Use market analysis, customer feedback, data analytics, and usability findings to tailor my designs to the customer to best solve their problems. • Responsible for developing my ideas from concept to completion, presenting them to stakeholders for approval, and working directly with developers to bring them to life.
•Part of the user undergraduate research team for Fluid Earth Viewer (FEVER) an interactive web application that allows you to visualize current and past conditions of Earth's atmosphere and oceans. •Conducted user interviews, contextual inquiries, surveys and usability tests. • Synthesized qualitative and quantitative data such as heat maps and click time into excel. •The project was sponsored by the U.S. National Science Foundation as an Exploratory Pathways project under the Advancing Informal STEM Learning (AISL) Program. Deliverables: User Interviews, Usability tests, Contextual Inquiry, Observational Studies, Surveys, Data Synthesis
•Awarded a $2,000 grant based on my project proposal for my diversity training VR application, IN YOUR SKIN VR •Collaborated with developers and engineers to develop application in Unity and Steam •Invited to present the project at Fortune 500 companies like Wendy’s and American Electric Power •Designed interface and 3d models in C4D, blender and Unity •Accepted into MIT Reality VR Hackathon 2017 •Won the collaborative leader award at the MIT Reality Virtually Hackathon 2017